2011年4月25日星期一

The RP-Wargame Update Brings Improvements, Balance

NeoCore has released a new update for its Strategy RPG King Arthur – The Role Playing Wargame, available to download now for owners of the game on Steam. The patch brings a list of additions, improvements, bug fixes and balance adjustments to the title, including several nerfings of various shapes and sizes.
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Patch notes follow.


Hero and unit skills can be gained in a more user friendly way (withdraw/cancel option)
Clear indication if attacking certain enemy rulers have an impact on one of the Objectives
Autobattle balancing – losses are less significant if your army is stronger; the outcome of the previous battles will also influence the result.
Extended deploy zone of the defender is removed (AI controls less Victory Locations in the beginning of battles from now on)
Spell balance
Weakened archers
Random HP for individual soldiers (e.g. Curse of Shadow does not kill all soldiers simultaneously)
Weakened traits for the army of Samhain
Moving cavalry gets extra defense against ranged attacks
Information about the difficulty of the upcoming battles is available in the text based quests
The timing of the various Objectives appearing on the Campaign Map is now more balanced
The new Morality icon appearing in the text based quests indicates the choices that affect Morality
Diamond formation becomes more effective against trampling cavalry
Diplomatic quests that affect the Morality of King Arthur will also change the Morality of the army leader hero.
“Torture” in the prison screen reveals all provinces that belong to the king of the tortured hero (even the ones covered by the fog of war)
Invasion of Christian armies in Chapter 4 delayed
“Dispel” works on the spells granted by Victory Locations as well
Magic resistance affects the Dragon’s Breath spell
Other minor bug fixes

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